- 关 键 词:
- javascript
- photoshop
This is what I have so far a simple looking metal shader, next we work on the highlight.
材质属性

Next I map the "Specular Color". We make a duplicate of the file texture "With Connections to Network". This way I only need one texture placement node. Then I connect the duplicate with the Specular Color of the shader.

文章地址: http://www.qqread.com/maya/c172124042.html
相关图文阅读
频道图文推荐
健 康 咨 询
时 尚 咨 询
相关专题
- ASP.NET教程 (8422篇文章)
- FreeBSD使用教程 (6551篇文章)
- Maya2008作《长江7号》外星狗建模 (0次浏览)



